top of page

Celebrating 20 Years of 'Saw III': Ranking the Traps of the Original Saw Trilogy

1 hour ago
5 min read
Saw III (2006): Person strapped to a creepy machine with arms outstretched in a dim green lab, lit by orange circular lights.
📷 The Rack - Saw III (2006)
By Shauna Bushe - October 29, 2026

Two decades ago, Saw III hit theatres, closing out what many genre purists consider the golden era of modern torture cinema. Directed by Darren Lynn Bousman, the third entry didn't just escalate the franchise's penchant for industrial gore it fundamentally shifted the thematic weight of John Kramer's philosophy. While later entries evolved into elaborate, multi-person machines, the original trilogy (Saw, Saw II, and Saw III) stood apart because every mechanical device was deeply personal. They were visual metaphors for moral decay, self-preservation, and the illusion of choice.


To mark the 20th anniversary of Saw III, here is a definitive, retrospective ranking of the ten most iconic mechanical tests across the original trilogy evaluated by structural design, psychological tension, and narrative impact.


10  The Flammable Jelly Test - Saw, 2004

“A lubricant slicked floor, littered with broken glass with only a hand-held burning candle to search faint numbers on the surrounding walls.”


Total nightmare fuel. The Flammable Jelly Test remains an integral part of Jigsaws way of working, using the subject’s own panicking body against them creates immediate tension. The dreadful waiting to see if the candle burns out before he can find the code, or if he’ll burn himself to death is an example of the early franchise’s cruel irony.


9  The Classroom Bomb - Saw III, 2006

“Heavy iron poles pierced through the victim’s limbs locking them together and linked to an explosive device.”


Oh hell no. The Classroom Bomb marks a crucial turning point for Amanda, whose contraptions begin to reveal a lack of viable exits. The horror doesn’t just stem from the initial contact with the trap, but the agonizing truth that the game was rigged from the start.


8  The Venus Flytrap - Saw II, 2005

"An iron helmet locked around the neck, set on a strict timer with the key hidden directly behind the victim’s eye socket."


Saw II (2005): Injured man with a cybernetic rig on his back, blood around one eye, staring tensely in a green-lit horror setting.
📷 The Venus Flytrap - Saw II (2005)

Yikes. The Venus Flytrap is effective through is simple act of desperation, stripping away any chance to think rationally and instead pushes instinct to the surface and forcing the victim to endure a gruesome act of self-mutilation.


7  The Needle Pit - Saw II, 2005

“A pit filled with thousands of used hypodermic needles containing a single key to a timed door.”


An effective trap that transforms a simple fear of needles into an overwhelming nightmare of helplessness and desperation. Watching Amanda be thrown into the pit, facing physical agony and psychological panic is a distressing experience. There is no elaborate machinery, only a confined space and the desperate instinct to survive.


6  The Shotgun Collar - Saw III, 2006

“A collar fitted with five shotgun shells, wired to a cardiac monitor matching John Kramers heart rate”


Only its Amanda's creation. Lynns survival is directly attached to her surgical expertise and emotional composure, as Johns body becomes a ticking clock the atmospheric threat of the collar looms heavily, joined by Amandas unravelling mental stability.



5  The Razor Box - Saw II, 2005

“A clear box suspended overhead containing a antidote vial, equipped with wrist slots lined with razor blades angled inwards.”


A masterclass in situational irony. The Razor Box initially seems, harmless. Until the victim, without logic, acts out of a desperation and greed. The moment both arms are through the blades, escape becomes impossible. It’s a fantastic showcase of how easy panic can override basic logic.


4  The Angel Trap - Saw III, 2006

“A heavy harness bolted directly to the rib cage, suspended from the ceiling by chains and wired to dissolve a key in a beaker of acid.”


Visually stunning and crafted with cruelty. The Angel Trap is effective because it transforms a seemingly straightforward escape challenge into one of the franchise's most disturbing displays of false hope. This trap extends further than Detective Kerry’s tragic fate and directly contributes to Amanda’s downfall as she abandons John Kramers original principles, exposing her inability to separate punishment from genuine rehabilitation.


3  The Bathroom Shackles - Saw, 2004

“Heavy ankle chains bolted to copper pipes in a subterranean bathroom accompanied by two dull handsaws.”


Saw (2004): Young man in a grimy tiled industrial room sits on the floor in a dirty white T-shirt and jeans, looking left; paper reads I AM.
📷 The Bathroom Shackles - Saw (2004)

The trap that started it all. Stripped of their identities, chained to opposite ends of a filthy, decaying room, Adam and Dr. Lawrence Gordon are forced to confront a situation in which survival depends on making an unthinkable choice. What makes the trap particularly effective is its manipulation of human desperation: two strangers are pushed into a battle of trust, morality, and self-preservation, while the audience is left questioning what they would do under the same circumstances.


2  The Reverse Beartrap - Saw, 2004

“An intricate jaw-cleaving apparatus strapped to the head, primed to spring open vertically after a 60-second timer expires.”


The Reverse Bear Trap is effective because it combines an instantly recognisable design with a terrifying countdown that makes survival feel agonisingly out of reach. Its threat is brutally personal, turning Amanda's desperate struggle into a visceral test of survival that establishes the franchise's twisted philosophy. Beyond its shocking visual impact, the trap holds lasting significance as the device that transforms Amanda from a vulnerable victim into one of Jigsaw's most important apprentices, cementing its place as an enduring symbol of the Saw franchise.


1  The Rack - Saw III, 2006

“A motorized cross-shaped rig that systematically rotates the subject's limbs and head 360 degrees, one joint at a time.”


Top spot belongs to the trap John Kramer himself referred to this as his "favourite" creation, while narratively, it is a staple. The Rack earns its praise through slow-building dread, brutal simplicity, and devastating emotional stakes. As each of the victim's limbs is twisted beyond its limits, the trap forces the audience to confront the helplessness of watching someone suffer while the person responsible for their fate struggles to make a choice. The Rack is more than a test of physical endurance, becoming a cruel examination of forgiveness, vengeance, and the cost of letting grief consume you.


In the end, why the Saw franchise remains to leave a lasting impression on the horror genre, and fans is how it establishes the core of Saw: the most terrifying part of Jigsaw's games is not always the mechanism itself, but the choices people are forced to make when survival comes at an unbearable cost. Would you make the choice and play the game?


For more features, reviews, and deep dives into film and TV, keep it locked to Film Focus Online.


Shauna Bushe
Writer

Shauna is always down to talk about movie lore, collector of all things physical media and driven by a life long love for horror cinema.





Want your film or TV show reviewed by Shauna? Contact us.

bottom of page